Evocation. Components: V, S. Wand of Wonder. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. Epic Spell Focus: Enchantment. A character with Shadow Touched learns Invisibility and one other spell from the Illusion or Necromancy lists. and other countries. A huge Tyrannosaurus Rex named Scythemaw has been ravaging the local hunting grounds. . A greater restoration spell or more powerful magic is required to rid a character of indefinite madness. A wizard who specialized in abjuration was known as an abjurer. A comprehensive list of all official Illusion spells for Fifth Edition. The Dark Justiciars were an honorary order or secret society within the priesthood of Shar. A build combining the two is. A comprehensive list of all official Cleric spells for Fifth Edition. Illusion Focus +4 Illusion Focus +4: +4 Equipment bonus to the DC of Illusion spells. Spell Focus: Necromancy and Spell Focus: Illusion are highly useful for wizards who wish to slay their enemies with spells such as Finger of Death and Phantasmal Killer, respectively. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Spells without a somatic component may be used. Binds to character. Illusion Focus +6: +6 Equipment bonus to the DC of Illusion spells. Requires: Alchemical Resistance, Alchemist Level 3. Level 2. Insightful Spell Focus Mastery +3: +3 Insight bonus to the DC of all spells. Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level. Nov 14, 2023; ZOLL7705; Dungeons & Dragons Online Focused Forums. Like hirelings, but unlike a monster summoned under the Summon Monster I spell, a wolf companion. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. Cooldown: 1 minute. It creates a dense sphere of fog with a 20-foot radius. Illusion Focus +1 items • Illusion Focus +2 items • Illusion Focus +3 items • Illusion Focus +4 items • Illusion Focus +5 items • Illusion Focus +6 items • Insightful Illusion Focus items • Quality Illusion Focus items. Ranks: 1. Artificers use 1d8+CON modifier, so their pool will be a little fuller, but not much. SWF/TWF 18/1/1 Kensai (talk to the pros about the actual in depth. Hah indeed, archmage SLAs are a joke. If you ever have 12 or more (including any temporary spell points, such as from Fey Energy Tap), Echoes of Power "turns off" and stops regenerating anything. If the target is unwilling, it can make a Constitution saving throw. Pages in category "Spells in the Illusion Spell School" The following 12 pages are in this category, out of 12 total. Most she robs, slays, and devours at leisure, but some she seduces and releases. Notable Illusion-related stuff in DDO: Phantasmal Killer is the most important offensive Illusion spell/SLA in DDO. ). They are subject to the same restrictions as summons conjured by summoning spells. Quality Illusion Focus +1: +1 Quality bonus to the DC of Illusion spells. Level 3. Wizards have fewer starting restrictions on changing which spells they have prepared for casting. A spell is an activated magical effect produced directly by a creature without the use of items. Dimension door (also known as DDoor or simply DD) creates a white, translucent door in a dungeon or wilderness. Illusion: Spell Level: AotS 1, Brd 1, Sor/Wiz 1, Storm 1, Wlk 1: Special: Components: Somatic Somatic: A somatic component is a measured and precise movement of the hand. Cloud of Daggers Concentration Conjuration • V, S, M. You can't animate any object larger than Huge. Gender: Spell Focus Mastery stacking with school focus. For more information on. Force enemies. Flaming Sphere is a high-damage D&D 5e spell that can last throughout combat. The game. One such subclass is the Tempest Domain. Each item can have only one infusion. Cantrip. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. 5% Exceptional bonus to universal spell critical chance from Dinosaur bone quarterstaff. Improved night vision for 15 seconds. As a bonus action on your turn you can use illusory reality to make the illusion real. ) through experience, knowledge, or innate ability to create magical Effects, deal damage to enemies, or heal their allies. Spells List . The closest is ruin/g ruin, but that's only at endgame, is single target, and crazy expensive. : Oath of Vengeance • A Raven at the Door • Mad Tea Party •. True Seeing: Passive: You gain the benefit of the spell True Seeing. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. org. Description: A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a DC20 + highest INT/WIS/CHA mod + Illusion spell bonuses to prevent the death. This augment can go in a Yellow, Green, or Orange Augment Slot. Phantom Steed. Psychic. A comprehensive list of all official Artificer spells for Fifth Edition. Spells come in two types: arcane spells (cast by Bards, Sorcerers, and Wizards) and divine spells (cast by Clerics, Favored Souls, and experienced Paladins and Rangers). Category:Illusion spells List of Illusion spells. It. Dimension Door. Spell Focus:. If you’re in these skills, this is a lot of benefit. Upon completing the quest, talk to the trainer again to remove your insanity and get your skills (350/skill; 1750 for every skill and 400 silver for the armor). Using illusion spells to appear human, she poses as the Dark Lady of Rundreth Manor, a ruin overlooking the Long Road north of Amphail, and lures men thence. Spell Specialty: Necromancy: You gain a secondary spell focus: +3 to the DC of your Necromancy spells. ; Selecting this enhancement will prevent you from. +4 Spell Pen (insightful) from Legendary Princes Sceptre. The abjuration school had no subschools. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence ( Investigation) check against your spell save DC. He creates traps and illusions of stunning complexity and cunning. This spell gives the willing creature you touch the ability to see things as they actually are. In addition, you have -5 PRR, MRR, and. The target's speed increases by 10 feet until the spell ends. The warlock and sorcerer are one of D&D 5e's most infamous multiclass combos. Profane Lifeforce +15 Profane Lifeforce +15: +15 Profane bonus to Hit Points. 20. Storm Sphere is one of the strongest D&D spells for mid-level adventurers, especially when used in the right environment. A spell is a one-time magical effect, but can vary in duration and casting time. Created undead are automatically under the control of their creator. Wish. Entangled creatures may leave the affected area to escape its effects, or attempt to. School. There are better Illusion spells you can cast they create more convincing images, but you'd need to spend a pretty powerful spell slot to use them. Pretty cool. Illusion Focus +4 Illusion Focus +4: +4 Equipment bonus to the DC of Illusion spells. Necromancy. Description: Your spells from the Illusion school of magic are harder to resist, receiving a +1 bonus on save DCs. and a 6d8 smite I assume is 3d8 then crit for 6? is a level 2 spell slot but a level 3 pally doesn't have a level 2 slot so 2(2d8). The barbarian's Rage bonus to melee weapon attacks and provided resistances allow you to. There's also Spirit Blades, but that has a VERY long casting speed. On DDO each reincarnation is a piece of the puzzle. Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. ; Deep Gnome first level is Wizard. WIS Save. Prerequisites: Minimum Level 31. Each dart hits a creature of your choice that you can see within range. (Hag Form Only). Primarily for followers of weather gods, the Tempest Domain in D&D 5e provides clerics with a wide swathe of offensive abilities and spells like Call Lightning. Mirror Image Description: "Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Cooldown: 6 seconds, CC duration 3 seconds. Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. Art. This table lists all prefix, suffix, and extra effects that can be added on to different gear via Cannith Crafting. Name: Shadow Walk School: Illusion: Spell Level: AotS 5, Brd 5, Sor/Wiz 6, Storm 5, Wlk 5: Special: Components: Somatic Somatic: A somatic component is a measured and precise movement of the hand. Category:Spell Focus items. 50. Pegasus Cloak (MoI 81) – Featherfall at all times, +2 to jump. These can make enemies see things that. This guide contains all of the illusion spells in Dungeons & Dragons that are used by every class in the game, with notes next to all of the ritual spells. The available choices are: Spell Focus: Abjuration. netlify. This work includes material taken from the System Reference Document 5. Where To Find: Memoirs of an Illusory Larcener (Heroic), End Chest. Illusion Focus +3: +3 Equipment bonus to the DC of Illusion spells. No matter how you specialize, a pure Sorcerer will always out-deal a pure Wizard, as he has a higher base spell level (thanks to the Savant tree), more spell points and a lower cost in general. The game remembers your current Reaction as well as the Primer of the last spell you cast. “. The flameskull has the following wizard spells prepared: Cantrip (at will): mage hand. Illusion is one of the eight schools of magic in Dungeons & Dragons, with its spells able to create hallucination-style effects. Illusion Focus I Illusion Focus I: +1 Equipment bonus to the DC of Illusion spells. Spells are magical energies from the multiverse conjured by spellcasters ( Wizard, Sorcerer, Druid, Warlock, etc. February 8, 2022 (Update 52. -10 Fire Spell Power. This means their original spell may not be as good until you’ve leveled up a bit – but these are all the best 4th-level spells worth considering. Ranks: 1. Type: Passive. AoE poision spells only come at Alch level 6+, but Admixture: inflict wounds are a hidden gem because they are AoE and available from Alch level 1, and use spell power. Illusion Focus +1: Passive: +1 Enhancement bonus to DC of Illusion spells. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. the fog, ending the spell. You or a creature you touch becomes invisible until the spell ends. It turns a spell into a mote that any creature can cast with an action. (This guide is a work in progress. You cast fire spells, and blow up everything in the universe. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. 1 Action. Bards Spellsingers can significantly increase the DC of Illusion spells they cast. The target can be a creature, an object, or a point in space. Quality Illusion Focus +1. Verified with Adamantine Cloak of the Dragon and Stormreaver's Tablecloth (tier 1): Pre-U19: "Spell Focus Mastery +2: All spells have the DC to resist their effects increased by +2. Artificers cast infusion and arcane spells . They can also leave of course as SLA, but those spells. Artificer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). A successful Reflex save negates this effect. Some necromancy spells like Finger of Death do deal damage at times, which I assume Illusory Death buffs, but what about. Illusion spells deceive the senses or minds of others. Wizardry V: This item grants the wearer +125 maximum spell points. Classes: Sorcerer, Warlock, Wizard Casters: 4 Casting Time: 3 days Range: 15 feet Components: V, S, M (any number of spell scrolls, at least one for each spell level from each class' spell list; the left hand and weapon of a balor or greater demon; and the right hand and weapon of a solar or greater celestial; all of which, except the hands, are. Each Spellsinger Core ability including this one allows you to sing your Bardic Inspiration as if you had 1 additional Bard level. Spell Power - Fire, Cold, Acid, Electric, Sonic, Force/Untyped, Light/Alignment, Negative, Positive/Healing or Repair/Rust. Paladin Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). You regain all expended spell slots when you finish a. The target must make a saving throw for each effect. You gain an Insight bonus of 1d8+2 Constitution for 20 seconds. The Illusion school includes spells that deceive the senses or minds of others. Each target animates and becomes a creature under your control. Ranged Power. Where the Base the Spell Pen comes from (which is 54), the schools are then afterward. Quality Illusion Focus +1: +1 Quality bonus to the DC of Illusion spells. Illusion Focus +1: Passive: +1 Enhancement bonus to DC of Illusion spells. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Augments are upgrades that enhance stats, aid performance in battle, or improve movement or other actions. Cooldown: 6 seconds)Enchantment Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). On a failed save, a creature becomes. Rank 1: Removes ongoing spells that have been cast on a target, on a successful caster level check 1d20+caster level (Maximum caster level 10. Illusion Veil (MoI 71) – +1 DC on all illusion spells and spell-like abilities. With regard to DDO,. Augments and minor slotted item customization. True Seeing. Spells like Armor (Your primary defense until AC6 Bracers/Archmagi Robe), Sleep, Ghoul Touch (You can hit on the melee attack to paralyze, and then you have the melee ability to tear. Unlike most dragonmarks, not limited by charges per rest. Wrath of Nature Concentration Evocation • V, S. Notable Illusion-related stuff in DDO: Phantasmal Killer is the most important offensive Illusion spell/SLA in DDO. This could easily cause any creature that cannot determine this is an illusion (via using an action to make an Int check) to think this is real and possibly waste turns attacking the illusion. Castles, dungeons, caves, mountains, and all manner of other locales include an abundance of stone. Heavy Mace +3 Enhancement Bonus +3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls. Illusion Focus +3. Quality Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 quality bonus to Intelligence. (Greater) Spell Focus - Evocation, Illusion, Necromancy, Abjuration, Enchantment, Transmutation or. Categories: All Spells. I have most of the dire thaumaturge tree filled out and according to my character sheet with reaper bonuses factored in, my DC bonuses are : Evocation : 35. Its area is heavily obscured. Damage/Effect. ↓ Attributes. Spells using Requiem's naming convention are reverted back to vanilla-style. For ease of use with many of these commands, press O while in game to open the Macros window. Base Value: 2,100. Roll dice right from your sheet, track your spells, inventory, hit points, and more. Any monster caught in it will take 2d6 bludgeoning damage if they fail a Strength saving throw. Nine Lives Artificer for HCL. 3rd Level. For example: if you enter The Vale of Twilight from The Twelve, the Dimension Door will bring you back to this entry point, but if. 5th. You gain 10% absorption against piercing damage and 5% absorb against blunt damage. Level 22, Warlock 12. Illusion. Melee Weapon Attack: +7 to hit, reach 5 ft. Completing everything in a story arc often yields a nice reward. Cantrip;. True Resurrection Necromancy • V, S, M. The SRD 5. D&D Beyond’s free character builder makes it quick and easy. Classes: Bard, Druid, Wizard. Cantrips: Friends, Minor Illusion Spell: Disguise Self Good for: Rogues, mainly Intrigue, framing, deception, entrance in parties, you name it. The creature automatically fails Strength and Dexterity saving throws. Passive: Each point spent in Tainted Scholar provides +0. Truesight allowing you to see into the ethereal plane suggests that you may see the. WIS Save. DDO Paladins are, usually, front-line melee characters, with limited spell-casting for buffs, healing wand usage, and Lay on Hands for Emergency Healing. Abjuration; Conjuration; Divination; Enchantment; Evocation; Illusion; Necromancy; Transmutation All Spells; Spells in the Illusion Spell School; Bard Level 3 Spells; Stormsinger Level 3 Spells; Sorcerer Level 3 Spells; Warlock Level 3 Spells; Acolyte of the Skin Level 3 Spells; Wizard Level 3 Spells; Spells with Metamagic Enlarge; Spells with Metamagic Eschew Materials; Spells with Metamagic Extend; Spells with Metamagic Quicken Illusion spells deceive the senses or minds of others. A comprehensive list of all official Enchantment spells for Fifth Edition. Familiars will follow you and can assist in your magical endeavors. Spell-Like Ability Enhancements: Weird (Enhancement) Categories: All Spells. 90. Mysticism fixes bugs in Vanilla magic, fills in gaps in the game's skill progression, and adds new spells from previous Elder Scrolls titles. The advantage of the Wizard however is that he can do much more than just. A comprehensive list of all official Illusion spells for Fifth Edition. Related Items: Legendary Paramnesial Lenses. You cannot cast spells that require this component if you cannot act or speak. They cannot cast or concentrate on spells when using Rage, which makes a lot of spellcasting classes much less usable. +10% spell critical damage with the selected type. DDOwiki metacategories. Spells that make undead are essential for any D&D necromancer build. 1. Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. At 1st level, you gain the ability to cast spells from the artificer spell list, and the ability to tinker with mundane objects in order to infuse them with a minor sort of magic. You can no longer drown in water. Hit: 6 (1d6 + 3) slashing damage. Quality Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 quality bonus to Intelligence. Spells in the Illusion Spell School. You light it on fire with nonmagical flames and use the control fire spell on them. Quality Illusion Focus +3: Passive: +3 Quality bonus to DC of Illusion spells. A pair of spectacles often worn by House Cannith magewrights. Most of these spells alter the target creature’s life force and are subject to spell resistance. x1. +1 Caster Level when casting Cold or Water spells. Curing Madness. The abjuration school of magic encompassed protective spells. Simply, this spell allows you to craft an illusory object perceivable only by the target of the spell. For example, if you know the 1st-level spell charm. Warlock/Sorcerer. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any. Spell resistance: Yes. One of the more long-lasting illusions, Mirage Arcane can affect up to a square mile worth of terrain for up to 10 days. When you say "top tier dps" i assume you mean boss dps, because in an optimal world you should not even touch trash once in an actual quest (thats the job of nukers in low R and DC casters in high r) You options for that are (as a rough overview): 11/8/1 wolf. Endgame spell penetration and spell DCs. Attack/Save. Passive: +10 Acid Spell Power +1 Caster Level when casting Acid and Earth spells-10 Electric and Sonic Spell Power-1 Caster Level when casting Electric, Sonic, and Air spells. Adamantine Cloak of the Dragon • Amber Pendant • Captain's Spyglass • Crown of Snow • Macabre Sceptre • Signet Ring of the Earth • Signet Ring of. Red. Best Metamagic Options For A Sorcerer Build. If you are a creative, artistic person who thinks on their feet, Illusions can be exceptionally powerful. Necromancy. 1. I only use Wards against other Magic, especially Dragons, but once you get to Ward Absorb, you can use it to power destruction spells. Show Attribute List. app) ) Just trying to understand where I should be working for these extra points. enchantment 41 / necromancy 41 / illusion 45. x1. ) of DC 11+spell's caster level. Quality Intelligence +3. Enchanted heavily with illusionary magic, these goggles sometimes make it hard to discern the reality around you. Each creature in a 60-foot cone must make a Dexterity saving throw. A fancy upgrade for. Sightless enemies are immune to the dazzle effect. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 1 foot. A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. The bard must also be able to see the ally. The Disciple of Life feature transforms a Goodberry into a healing value of 4 instead of 1, giving the spell 4x healing value. Minor Illusion, Healing Word, Faerie Fire, Enhance Ability. False Life +36 False Life +36 : +36 Enhancement bonus to hit points. 5th Level. Roll 6d10; the total is how many hit points of creatures this spell can affect. Illusion Transports you to the edge of the Material Plane where it borders the Plane of Shadow. As for a wizard, the Feydark illusionist tree has some decent spell like abilities, and some bonuses to illusion spells (reduce enemy saves when hit with illusion spells, etc. ; Power of the Blight +80 Power of the Blight +80: Passive: +80 Equipment bonus to Acid, Negative, Poison and Evil Spell Power. Spell Power. Each ray is a different color and has a different power and purpose. Illusion spells widen a paladin's toolkit, while Necromancy provides decent options for specific. Historically, alchemy is the precursor of modern day chemistry. I've tried looking on the DDO Wiki, and the majority of Illusion spells are self-targetted. His favored weapon is the Kama. Various effects can contribute to your spell power, all effects are added together. Source: Player’s Handbook p. Creates a many-layered mass of strong, sticky strands that entangle targets within them. The spell has no effect on constructs (except for Warforged) or undead, and can be upcasted to do an additional 1d8 of healing per spell slot above 1st level. Changes are also made in overall magic. You touch a creature. In addition, each enhancement point spent in the Archmage tree grants +1 Spell Power to all spells and +2 to your Maximum Spell points. When you successfully hit with your Eldritch Strike, you gain Knight's Strike for 30 seconds. Scrolls and Staves will use Magic Redone's rules for magnitudes and costs. Artificer Spell List - DND 5th Edition. Then most illusion spells have a similar amount of tool for improv. Area of effect fire spells will destroy these webs and free any entangled creatures. 1”) by Wizards of the Coast LLC which is available here. Sir Godfrey Gwilym makes two fist attacks or two attacks with his longsword. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Every Alchemist spell is part of one of three Primer Categories: Crimsonite, Gildleaf, and Ceruleite. 2: The jet of fire instantly destroys the coal. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Named: Category:Yellow augments; Deathblock; Elemental Resistance. Feather Fall is added to your known Warlock level 1 Spells at level 1. The core difference between a Wizard and a Sorcerer is plain damage. Fighting Stance. You can slay any one living creature within range. Enlarge Reduce. The first are spells designed to work on items, rather than players or monsters like most traditional spells do. Base Value: 5,220. New posts Search forums. Magical Sheltering +34 Magical Sheltering +34: +34 Enhancement bonus to Magical Resistance Rating; Efficient Metamagic - Extend II Efficient Metamagic - Extend II: The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP. The charmed target obeys the fiend's verbal or telepathic commands. At the end of each of the target's turns before the spell. Intelligence is a wizard's spellcasting ability, so a high modifier boosts your spell attack bonus and spell save DC. One-Handed. Phantasmal Killer and Color. ) AP Cost: 1. [1] [3] Most magic was of no use against rakshasas, as only some of the most powerful spells were able to affect them unless they allowed it. Cannot have Spell Focus: Illusion; Epic Spell Focus: Abjuration; Epic Spell Focus: Conjuration; Epic Spell Focus: Enchantment; Epic Spell Focus: Evocation; Epic Spell Focus: Necromancy; Epic Spell Focus: Transmutation; Description: You gain a secondary spell focus: +3 to the DC of your Illusion spells. To those in the School of Illusion Subclass, casting illusory images become a daily part of life. The summon monster spell is hopeless in ddo. This category has the following 2 subcategories, out of 2 total. Waves of fire emanate from your body, dealing 1d6+3 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. Note: "Insightful" effects (including Parrying) cannot be applied to items with ML < 10, even in prefix/suffix. Green Augments. You teleport yourself from your current location to any other spot within range. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. From the School of Illusion, the one who casts it can make themselves and everything on their person look completely different for. . Cone of Cold is a helpful way for you to do area of effect damage, but apart from being a big. Some. The area is heavily obscured, and exposed flames in. 10 lbs. ) because they do not possess the ability Turn Undead. , it will generate a random number between 1 and 20), and add any relevant modifiers to that number. They can also leave of course as SLA, but those spells. Liquid Power Acid: You gain +3 Caster Level with Acid Spells. Quality Illusion Focus +1. Radiant Servant: You gain +4 Wisdom. As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. 1”) by Wizards of the Coast LLC which is available here. 5 The "Bob Ross". Drag this augment into a slot to upgrade an item to provide your Illusion spells with a +2 Enhancement bonus to the DC of the saving throw to resist them. 60 ft (5 ft ) Slashing. Like being a fire sorc with master of fire but only ever using your savant slas. Using a Crimsonite spell and then a Gildleaf spell. (Description wrong, 4-12 per casting as of Update 47). Attack/Save. Extra Life, Team Standing Stone Games, and You!The creature drops whatever it's holding and falls prone. With the right Spells, an Illusionist can spare everyone the trouble of getting in conflict. For the bard spell list without optional spells, see Core Bard Spell List. Many spells have a maximum caster level, i. 120 ft. Using spells with different Primers in succession causes a Reaction; Verdanite, Orchidium, or Pyrite. This lets a monk move over twice as far as many other characters. Negating difficult terrain makes a monk even more difficult to trap. You arrive at exactly the spot desired. The ability to reshape that stone to your purposes in an instant is immensely useful. These already open up possibilities that paladins don't often get access to. You get a tank who can crack skulls on the battlefield with fancy tech. Ofc all my points has all been to intelligence, and tho i dont remember every feat of the top of. Magical. 182 hp with sigil helmet and master illusionist armor.